You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-06 17:25:19 +00:00
Changes to how node paths are selected from property, allowing setting a hint.
This commit is contained in:
@@ -144,7 +144,7 @@ void ViewportTexture::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
|
||||
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
|
||||
}
|
||||
|
||||
ViewportTexture::ViewportTexture() {
|
||||
|
||||
Reference in New Issue
Block a user