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Changes to how node paths are selected from property, allowing setting a hint.
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@@ -1290,7 +1290,7 @@ void AnimationTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player"), "set_animation_player", "get_animation_player");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
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ADD_GROUP("Root Motion", "root_motion_");
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