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Changes to how node paths are selected from property, allowing setting a hint.
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@@ -94,8 +94,8 @@ public:
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VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
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class AnimationNodeAdd : public AnimationNode {
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GDCLASS(AnimationNodeAdd, AnimationNode);
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class AnimationNodeAdd2 : public AnimationNode {
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GDCLASS(AnimationNodeAdd2, AnimationNode);
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float amount;
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bool sync;
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@@ -115,7 +115,31 @@ public:
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virtual bool has_filter() const;
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virtual float process(float p_time, bool p_seek);
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AnimationNodeAdd();
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AnimationNodeAdd2();
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};
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class AnimationNodeAdd3 : public AnimationNode {
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GDCLASS(AnimationNodeAdd3, AnimationNode);
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float amount;
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bool sync;
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protected:
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static void _bind_methods();
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public:
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virtual String get_caption() const;
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void set_amount(float p_amount);
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float get_amount() const;
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void set_use_sync(bool p_sync);
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bool is_using_sync() const;
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virtual bool has_filter() const;
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virtual float process(float p_time, bool p_seek);
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AnimationNodeAdd3();
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};
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class AnimationNodeBlend2 : public AnimationNode {
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