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Changes to how node paths are selected from property, allowing setting a hint.
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@@ -131,6 +131,8 @@ class SceneTreeEditor : public Control {
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List<StringName> *script_types;
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bool _is_script_type(const StringName &p_type) const;
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Vector<StringName> valid_types;
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public:
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void set_filter(const String &p_filter);
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String get_filter() const;
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@@ -147,6 +149,7 @@ public:
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void set_editor_selection(EditorSelection *p_selection);
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void set_show_enabled_subscene(bool p_show) { show_enabled_subscene = p_show; }
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void set_valid_types(const Vector<StringName> &p_valid);
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void update_tree() { _update_tree(); }
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