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Changes to how node paths are selected from property, allowing setting a hint.
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@@ -85,6 +85,7 @@ enum PropertyHint {
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PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
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PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
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PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
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PROPERTY_HINT_NODE_PATH_VALID_TYPES,
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PROPERTY_HINT_MAX,
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// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
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};
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