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Add texel_scale property to LightmapGI
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@@ -107,6 +107,9 @@ void LightmapGIEditorPlugin::_bake_select_file(const String &p_file) {
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case LightmapGI::BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL: {
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EditorNode::get_singleton()->show_warning(TTR("Maximum texture size is too small for the lightmap images."));
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} break;
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case LightmapGI::BAKE_ERROR_LIGHTMAP_TOO_SMALL: {
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EditorNode::get_singleton()->show_warning(TTR("Failed creating lightmap images. Make sure all meshes selected to bake have `lightmap_size_hint` value set high enough, and `texel_scale` value of LightmapGI is not too low."));
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} break;
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default: {
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} break;
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}
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