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Add C# iOS support
This support is experimental and requires .NET 8 Known issues: - Requires macOS due to use of lipo and xcodebuild - arm64 simulator templates are not currently included in the official packaging
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@@ -25,6 +25,9 @@ namespace GodotTools.ProjectEditor
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mainGroup.AddProperty("TargetFramework", "net6.0");
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mainGroup.AddProperty("EnableDynamicLoading", "true");
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var net8 = mainGroup.AddProperty("TargetFramework", "net8.0");
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net8.Condition = " '$(GodotTargetPlatform)' == 'ios' ";
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string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);
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// If the name is not a valid namespace, manually set RootNamespace to a sanitized one.
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