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[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@@ -134,7 +134,7 @@ void BaseButton::_notification(int p_what) {
void BaseButton::_pressed() {
GDVIRTUAL_CALL(_pressed);
pressed();
emit_signal(SNAME("pressed"));
emit_signal(SceneStringName(pressed));
}
void BaseButton::_toggled(bool p_pressed) {
@@ -161,7 +161,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
status.pressed = !status.pressed;
_unpress_group();
if (button_group.is_valid()) {
button_group->emit_signal(SNAME("pressed"), this);
button_group->emit_signal(SceneStringName(pressed), this);
}
_toggled(status.pressed);
_pressed();
@@ -225,7 +225,7 @@ void BaseButton::set_pressed(bool p_pressed) {
if (p_pressed) {
_unpress_group();
if (button_group.is_valid()) {
button_group->emit_signal(SNAME("pressed"), this);
button_group->emit_signal(SceneStringName(pressed), this);
}
}
_toggled(status.pressed);
@@ -367,7 +367,7 @@ void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) {
_unpress_group();
if (button_group.is_valid()) {
button_group->emit_signal(SNAME("pressed"), this);
button_group->emit_signal(SceneStringName(pressed), this);
}
_toggled(status.pressed);