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[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@@ -216,7 +216,7 @@ ProjectListItemControl::ProjectListItemControl() {
// This makes the project's "hover" style display correctly when hovering the favorite icon.
favorite_button->set_mouse_filter(MOUSE_FILTER_PASS);
favorite_box->add_child(favorite_button);
favorite_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_favorite_button_pressed));
favorite_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectListItemControl::_favorite_button_pressed));
project_icon = memnew(TextureRect);
project_icon->set_name("ProjectIcon");
@@ -262,7 +262,7 @@ ProjectListItemControl::ProjectListItemControl() {
explore_button->set_name("ExploreButton");
explore_button->set_flat(true);
path_hb->add_child(explore_button);
explore_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_explore_button_pressed));
explore_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectListItemControl::_explore_button_pressed));
project_path = memnew(Label);
project_path->set_name("ProjectPath");