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[Scene] Add SceneStringNames::pressed
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@@ -1228,19 +1228,19 @@ TextureRegionEditor::TextureRegionEditor() {
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zoom_out = memnew(Button);
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zoom_out->set_flat(true);
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zoom_out->set_tooltip_text(TTR("Zoom Out"));
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zoom_out->connect("pressed", callable_mp(this, &TextureRegionEditor::_zoom_out));
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zoom_out->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_out));
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zoom_hb->add_child(zoom_out);
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zoom_reset = memnew(Button);
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zoom_reset->set_flat(true);
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zoom_reset->set_tooltip_text(TTR("Zoom Reset"));
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zoom_reset->connect("pressed", callable_mp(this, &TextureRegionEditor::_zoom_reset));
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zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_reset));
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zoom_hb->add_child(zoom_reset);
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zoom_in = memnew(Button);
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zoom_in->set_flat(true);
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zoom_in->set_tooltip_text(TTR("Zoom In"));
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zoom_in->connect("pressed", callable_mp(this, &TextureRegionEditor::_zoom_in));
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zoom_in->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_in));
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zoom_hb->add_child(zoom_in);
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vscroll = memnew(VScrollBar);
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@@ -1271,7 +1271,7 @@ bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const
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if (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) {
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Button *button = EditorInspector::create_inspector_action_button(TTR("Edit Region"));
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button->set_icon(texture_region_editor->get_editor_theme_icon(SNAME("RegionEdit")));
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button->connect("pressed", callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit).bind(p_object));
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button->connect(SceneStringName(pressed), callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit).bind(p_object));
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add_property_editor(p_path, button, true);
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}
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}
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