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[Scene] Add SceneStringNames::pressed
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@@ -296,7 +296,7 @@ MultiMeshEditor::MultiMeshEditor() {
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Button *b = memnew(Button);
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hbc->add_child(b);
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b->set_text("..");
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b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse).bind(false));
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b->connect(SceneStringName(pressed), callable_mp(this, &MultiMeshEditor::_browse).bind(false));
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vbc->add_margin_child(TTR("Target Surface:"), hbc);
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@@ -308,7 +308,7 @@ MultiMeshEditor::MultiMeshEditor() {
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hbc->add_child(b);
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b->set_text("..");
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vbc->add_margin_child(TTR("Source Mesh:"), hbc);
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b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse).bind(true));
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b->connect(SceneStringName(pressed), callable_mp(this, &MultiMeshEditor::_browse).bind(true));
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populate_axis = memnew(OptionButton);
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populate_axis->add_item(TTR("X-Axis"));
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@@ -354,7 +354,7 @@ MultiMeshEditor::MultiMeshEditor() {
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populate_dialog->set_ok_button_text(TTR("Populate"));
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populate_dialog->get_ok_button()->connect("pressed", callable_mp(this, &MultiMeshEditor::_populate));
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populate_dialog->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &MultiMeshEditor::_populate));
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std = memnew(SceneTreeDialog);
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Vector<StringName> valid_types;
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valid_types.push_back("MeshInstance3D");
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