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[Scene] Add SceneStringNames::pressed
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@@ -242,14 +242,14 @@ MaterialEditor::MaterialEditor() {
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sphere_switch->set_toggle_mode(true);
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sphere_switch->set_pressed(true);
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vb_shape->add_child(sphere_switch);
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sphere_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_sphere_switch_pressed));
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sphere_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_sphere_switch_pressed));
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box_switch = memnew(Button);
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box_switch->set_theme_type_variation("PreviewLightButton");
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box_switch->set_toggle_mode(true);
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box_switch->set_pressed(false);
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vb_shape->add_child(box_switch);
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box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_box_switch_pressed));
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box_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_box_switch_pressed));
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layout_3d->add_spacer();
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@@ -261,14 +261,14 @@ MaterialEditor::MaterialEditor() {
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light_1_switch->set_toggle_mode(true);
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light_1_switch->set_pressed(true);
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vb_light->add_child(light_1_switch);
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light_1_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_light_1_switch_pressed));
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light_1_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_light_1_switch_pressed));
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light_2_switch = memnew(Button);
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light_2_switch->set_theme_type_variation("PreviewLightButton");
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light_2_switch->set_toggle_mode(true);
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light_2_switch->set_pressed(true);
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vb_light->add_child(light_2_switch);
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light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_light_2_switch_pressed));
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light_2_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_light_2_switch_pressed));
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if (EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_on_sphere", true)) {
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box_instance->hide();
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