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[Scene] Add SceneStringNames::pressed
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@@ -120,7 +120,7 @@ void BoneMapperItem::create_editor() {
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picker_button = memnew(Button);
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picker_button->set_icon(get_editor_theme_icon(SNAME("ClassList")));
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picker_button->connect("pressed", callable_mp(this, &BoneMapperItem::_open_picker));
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picker_button->connect(SceneStringName(pressed), callable_mp(this, &BoneMapperItem::_open_picker));
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hbox->add_child(picker_button);
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add_child(memnew(HSeparator));
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@@ -301,7 +301,7 @@ void BoneMapper::create_editor() {
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clear_mapping_button = memnew(Button);
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clear_mapping_button->set_icon(get_editor_theme_icon(SNAME("Clear")));
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clear_mapping_button->set_tooltip_text(TTR("Clear mappings in current group."));
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clear_mapping_button->connect("pressed", callable_mp(this, &BoneMapper::_clear_mapping_current_group));
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clear_mapping_button->connect(SceneStringName(pressed), callable_mp(this, &BoneMapper::_clear_mapping_current_group));
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group_hbox->add_child(clear_mapping_button);
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bone_mapper_field = memnew(AspectRatioContainer);
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@@ -422,7 +422,7 @@ void BoneMapper::recreate_editor() {
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for (int i = 0; i < len; i++) {
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if (profile->get_group(i) == profile->get_group_name(current_group_idx)) {
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BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), profile->is_required(i), current_bone_idx == i));
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mb->connect("pressed", callable_mp(this, &BoneMapper::set_current_bone_idx).bind(i), CONNECT_DEFERRED);
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mb->connect(SceneStringName(pressed), callable_mp(this, &BoneMapper::set_current_bone_idx).bind(i), CONNECT_DEFERRED);
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mb->set_h_grow_direction(GROW_DIRECTION_BOTH);
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mb->set_v_grow_direction(GROW_DIRECTION_BOTH);
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Vector2 vc = profile->get_handle_offset(i);
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