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[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@@ -1987,7 +1987,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
onion_toggle->set_theme_type_variation("FlatButton");
onion_toggle->set_toggle_mode(true);
onion_toggle->set_tooltip_text(TTR("Enable Onion Skinning"));
onion_toggle->connect(SNAME("pressed"), callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu).bind(ONION_SKINNING_ENABLE));
onion_toggle->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu).bind(ONION_SKINNING_ENABLE));
hb->add_child(onion_toggle);
onion_skinning = memnew(MenuButton);
@@ -2018,7 +2018,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
pin->set_toggle_mode(true);
pin->set_tooltip_text(TTR("Pin AnimationPlayer"));
hb->add_child(pin);
pin->connect(SNAME("pressed"), callable_mp(this, &AnimationPlayerEditor::_pin_pressed));
pin->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_pin_pressed));
file = memnew(EditorFileDialog);
add_child(file);
@@ -2074,13 +2074,13 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
blend_editor.next->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next);
autoplay->connect(SNAME("pressed"), callable_mp(this, &AnimationPlayerEditor::_autoplay_pressed));
autoplay->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_autoplay_pressed));
autoplay->set_toggle_mode(true);
play->connect(SNAME("pressed"), callable_mp(this, &AnimationPlayerEditor::_play_pressed));
play_from->connect(SNAME("pressed"), callable_mp(this, &AnimationPlayerEditor::_play_from_pressed));
play_bw->connect(SNAME("pressed"), callable_mp(this, &AnimationPlayerEditor::_play_bw_pressed));
play_bw_from->connect(SNAME("pressed"), callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
stop->connect(SNAME("pressed"), callable_mp(this, &AnimationPlayerEditor::_stop_pressed));
play->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_pressed));
play_from->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_from_pressed));
play_bw->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_bw_pressed));
play_bw_from->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
stop->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_stop_pressed));
animation->connect(SNAME("item_selected"), callable_mp(this, &AnimationPlayerEditor::_animation_selected));