1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@@ -667,7 +667,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
top_hb->add_child(tool_blend);
tool_blend->set_pressed(true);
tool_blend->set_tooltip_text(TTR("Set the blending position within the space"));
tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(3));
tool_blend->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(3));
tool_select = memnew(Button);
tool_select->set_theme_type_variation("FlatButton");
@@ -675,7 +675,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip_text(TTR("Select and move points, create points with RMB."));
tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(0));
tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(0));
tool_create = memnew(Button);
tool_create->set_theme_type_variation("FlatButton");
@@ -683,7 +683,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
tool_create->set_tooltip_text(TTR("Create points."));
tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(1));
tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(1));
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
@@ -691,7 +691,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
tool_erase->set_theme_type_variation("FlatButton");
top_hb->add_child(tool_erase);
tool_erase->set_tooltip_text(TTR("Erase points."));
tool_erase->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_erase_selected));
tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace1DEditor::_erase_selected));
top_hb->add_child(memnew(VSeparator));
@@ -701,7 +701,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
top_hb->add_child(snap);
snap->set_pressed(true);
snap->set_tooltip_text(TTR("Enable snap and show grid."));
snap->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_snap_toggled));
snap->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace1DEditor::_snap_toggled));
snap_value = memnew(SpinBox);
top_hb->add_child(snap_value);
@@ -737,7 +737,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
open_editor = memnew(Button);
edit_hb->add_child(open_editor);
open_editor->set_text(TTR("Open Editor"));
open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_open_editor), CONNECT_DEFERRED);
open_editor->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace1DEditor::_open_editor), CONNECT_DEFERRED);
edit_hb->hide();
open_editor->hide();