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[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@@ -91,7 +91,7 @@ EditorDebuggerNode::EditorDebuggerNode() {
remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
EditorRunBar::get_singleton()->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));
EditorRunBar::get_singleton()->get_pause_button()->connect(SceneStringName(pressed), callable_mp(this, &EditorDebuggerNode::_paused));
}
ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {