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[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@@ -1043,7 +1043,7 @@ DebugAdapterProtocol::DebugAdapterProtocol() {
reset_ids();
EditorRunBar::get_singleton()->get_pause_button()->connect("pressed", callable_mp(this, &DebugAdapterProtocol::on_debug_paused));
EditorRunBar::get_singleton()->get_pause_button()->connect(SceneStringName(pressed), callable_mp(this, &DebugAdapterProtocol::on_debug_paused));
EditorDebuggerNode *debugger_node = EditorDebuggerNode::get_singleton();
debugger_node->connect("breakpoint_toggled", callable_mp(this, &DebugAdapterProtocol::on_debug_breakpoint_toggled));