diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index e683ed1992a..6acd16e9b7f 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -106,7 +106,8 @@
Speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
- The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
+ The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
+ Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
[b]Note:[/b] If the [ParticlesMaterial] in use is configured to cast shadows, you may want to enlarge this AABB to ensure the shadow is updated when particles are off-screen.
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index 2d45d5fe57e..8f926fb079e 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -78,7 +78,8 @@
Particle texture. If [code]null[/code], particles will be squares.
- Editor visibility helper.
+ The [Rect2] that determines the node's region which needs to be visible on screen for the particle system to be active.
+ Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The [Rect2] can be grown via code or with the [b]Particles → Generate Visibility Rect[/b] editor tool.