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Made basic call nodes unsequenced, since they are like gdscript and most return const.
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@@ -12,7 +12,7 @@
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int VisualScriptFunctionCall::get_output_sequence_port_count() const {
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int VisualScriptFunctionCall::get_output_sequence_port_count() const {
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if (method_cache.flags&METHOD_FLAG_CONST)
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if (method_cache.flags&METHOD_FLAG_CONST || call_mode==CALL_MODE_BASIC_TYPE)
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return 0;
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return 0;
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else
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else
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return 1;
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return 1;
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@@ -20,7 +20,7 @@ int VisualScriptFunctionCall::get_output_sequence_port_count() const {
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bool VisualScriptFunctionCall::has_input_sequence_port() const{
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bool VisualScriptFunctionCall::has_input_sequence_port() const{
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if (method_cache.flags&METHOD_FLAG_CONST)
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if (method_cache.flags&METHOD_FLAG_CONST || call_mode==CALL_MODE_BASIC_TYPE)
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return false;
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return false;
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else
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else
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return true;
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return true;
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