1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge execute and present commands for RenderingDeviceDriver.

This commit is contained in:
Dario
2024-02-16 15:43:59 -03:00
parent fb10e67fef
commit ee2d8f68ba
7 changed files with 170 additions and 145 deletions

View File

@@ -3185,7 +3185,7 @@ Error RenderingDevice::screen_prepare_for_drawing(DisplayServer::WindowID p_scre
uint32_t to_present_index = 0;
while (to_present_index < frames[frame].swap_chains_to_present.size()) {
if (frames[frame].swap_chains_to_present[to_present_index] == it->value) {
driver->command_queue_present(present_queue, it->value, {});
driver->command_queue_execute_and_present(present_queue, {}, {}, {}, {}, it->value);
frames[frame].swap_chains_to_present.remove_at(to_present_index);
} else {
to_present_index++;
@@ -4717,7 +4717,6 @@ void RenderingDevice::swap_buffers() {
_end_frame();
_execute_frame(true);
_present_frame();
// Advance to the next frame and begin recording again.
frame = (frame + 1) % frames.size();
@@ -4890,17 +4889,21 @@ void RenderingDevice::_end_frame() {
driver->end_segment();
}
void RenderingDevice::_execute_frame(bool p_signal_for_present) {
const bool frame_can_present = !frames[frame].swap_chains_to_present.is_empty();
const VectorView<RDD::SemaphoreID> execute_draw_semaphore = p_signal_for_present && frame_can_present ? frames[frame].draw_semaphore : VectorView<RDD::SemaphoreID>();
driver->command_queue_execute(main_queue, frames[frame].setup_command_buffer, {}, frames[frame].setup_semaphore, {});
driver->command_queue_execute(main_queue, frames[frame].draw_command_buffer, frames[frame].setup_semaphore, execute_draw_semaphore, frames[frame].draw_fence);
void RenderingDevice::_execute_frame(bool p_present) {
const bool frame_can_present = p_present && !frames[frame].swap_chains_to_present.is_empty();
const bool separate_present_queue = main_queue != present_queue;
const VectorView<RDD::SemaphoreID> execute_draw_semaphore = frame_can_present && separate_present_queue ? frames[frame].draw_semaphore : VectorView<RDD::SemaphoreID>();
const VectorView<RDD::SwapChainID> execute_draw_swap_chains = frame_can_present && !separate_present_queue ? frames[frame].swap_chains_to_present : VectorView<RDD::SwapChainID>();
driver->command_queue_execute_and_present(main_queue, {}, frames[frame].setup_command_buffer, frames[frame].setup_semaphore, {}, {});
driver->command_queue_execute_and_present(main_queue, frames[frame].setup_semaphore, frames[frame].draw_command_buffer, execute_draw_semaphore, frames[frame].draw_fence, execute_draw_swap_chains);
frames[frame].draw_fence_signaled = true;
}
void RenderingDevice::_present_frame() {
if (!frames[frame].swap_chains_to_present.is_empty()) {
driver->command_queue_present(present_queue, frames[frame].swap_chains_to_present, frames[frame].draw_semaphore);
if (frame_can_present) {
if (separate_present_queue) {
// Issue the presentation separately if the presentation queue is different from the main queue.
driver->command_queue_execute_and_present(present_queue, frames[frame].draw_semaphore, {}, {}, {}, frames[frame].swap_chains_to_present);
}
frames[frame].swap_chains_to_present.clear();
}
}