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Modified rendering to use cluster instead of foward
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@@ -2302,7 +2302,7 @@ VisualServer::VisualServer() {
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GLOBAL_DEF("rendering/quality/gi_probes/anisotropic", false);
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GLOBAL_DEF("rendering/quality/gi_probes/quality", 1);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Ultra-Low (1 cone, fastest),Medium (4 cones), High (6 cones, slowest)"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Ultra-Low (1 cone - fastest),Medium (4 cones), High (6 cones - slowest)"));
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GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
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GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);
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