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Modified rendering to use cluster instead of foward
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@@ -35,14 +35,14 @@
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#include "core/thread_work_pool.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/visual/rasterizer_rd/rasterizer_canvas_rd.h"
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#include "servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h"
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#include "servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.h"
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#include "servers/visual/rasterizer_rd/rasterizer_storage_rd.h"
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class RasterizerRD : public Rasterizer {
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protected:
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RasterizerCanvasRD *canvas;
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RasterizerStorageRD *storage;
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RasterizerSceneForwardRD *scene;
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RasterizerSceneHighEndRD *scene;
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RID copy_viewports_rd_shader;
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RID copy_viewports_rd_pipeline;
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