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Modified rendering to use cluster instead of foward
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@@ -175,5 +175,5 @@ RasterizerRD::RasterizerRD() {
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storage = memnew(RasterizerStorageRD);
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canvas = memnew(RasterizerCanvasRD(storage));
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scene = memnew(RasterizerSceneForwardRD(storage));
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scene = memnew(RasterizerSceneHighEndRD(storage));
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}
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