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Push HSV2RGB/RGB2HSV to ColorFunc (from VecFunc) in visual shaders

This commit is contained in:
Yuri Roubinsky
2022-05-07 09:49:12 +03:00
parent bb73dafe37
commit ee1b7a033d
5 changed files with 66 additions and 109 deletions

View File

@@ -2608,8 +2608,6 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
"", // FUNC_SATURATE
"-($)",
"1.0 / ($)",
"", // FUNC_RGB2HSV
"", // FUNC_HSV2RGB
"abs($)",
"acos($)",
"acosh($)",
@@ -2667,43 +2665,7 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n";
}
String code;
if (func == FUNC_RGB2HSV) {
if (op_type == OP_TYPE_VECTOR_2D) { // Not supported.
return " " + p_output_vars[0] + " = vec2(0.0);\n";
}
if (op_type == OP_TYPE_VECTOR_4D) { // Not supported.
return " " + p_output_vars[0] + " = vec4(0.0);\n";
}
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
code += " vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n";
code += " vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n";
code += " float d = q.x - min(q.w, q.y);\n";
code += " float e = 1.0e-10;\n";
code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
code += " }\n";
} else if (func == FUNC_HSV2RGB) {
if (op_type == OP_TYPE_VECTOR_2D) { // Not supported.
return " " + p_output_vars[0] + " = vec2(0.0);\n";
}
if (op_type == OP_TYPE_VECTOR_4D) { // Not supported.
return " " + p_output_vars[0] + " = vec4(0.0);\n";
}
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
code += " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n";
code += " " + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n";
code += " }\n";
} else {
code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
}
return code;
return " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
}
void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) {
@@ -2733,13 +2695,6 @@ void VisualShaderNodeVectorFunc::set_function(Function p_func) {
if (func == p_func) {
return;
}
if (p_func == FUNC_RGB2HSV) {
simple_decl = false;
} else if (p_func == FUNC_HSV2RGB) {
simple_decl = false;
} else {
simple_decl = true;
}
func = p_func;
emit_changed();
}
@@ -2754,34 +2709,16 @@ Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const {
return props;
}
String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
bool invalid_type = false;
if (op_type == OP_TYPE_VECTOR_2D || op_type == OP_TYPE_VECTOR_4D) {
if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) {
invalid_type = true;
}
}
if (invalid_type) {
return RTR("Invalid function for that type.");
}
return String();
}
void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_NORMALIZE);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
BIND_ENUM_CONSTANT(FUNC_RECIPROCAL);
BIND_ENUM_CONSTANT(FUNC_RGB2HSV);
BIND_ENUM_CONSTANT(FUNC_HSV2RGB);
BIND_ENUM_CONSTANT(FUNC_ABS);
BIND_ENUM_CONSTANT(FUNC_ACOS);
BIND_ENUM_CONSTANT(FUNC_ACOSH);
@@ -2872,6 +2809,25 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
code += " " + p_output_vars[0] + " = vec3(max2, max2, max2);\n";
code += " }\n";
break;
case FUNC_HSV2RGB:
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
code += " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n";
code += " " + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n";
code += " }\n";
break;
case FUNC_RGB2HSV:
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
code += " vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n";
code += " vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n";
code += " float d = q.x - min(q.w, q.y);\n";
code += " float e = 1.0e-10;\n";
code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
code += " }\n";
break;
case FUNC_SEPIA:
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
@@ -2911,9 +2867,11 @@ void VisualShaderNodeColorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeColorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeColorFunc::get_function);
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Grayscale,Sepia"), "set_function", "get_function");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Grayscale,HSV2RGB,RGB2HSV,Sepia"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_GRAYSCALE);
BIND_ENUM_CONSTANT(FUNC_HSV2RGB);
BIND_ENUM_CONSTANT(FUNC_RGB2HSV);
BIND_ENUM_CONSTANT(FUNC_SEPIA);
BIND_ENUM_CONSTANT(FUNC_MAX);
}