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Use 'release_debug' for mono export templates
This fixes the previously wrong PR Because we don't actually ship 'debug' templates to users make sure the mono exporter picks the correct 'data' directory for export templates. This fixes #24752
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@@ -30,7 +30,7 @@ namespace GodotSharpTools.Editor
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throw new NotSupportedException("Target platform not supported");
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}
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templateDirName += debug ? ".debug" : ".release";
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templateDirName += debug ? ".release_debug" : ".release";
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string templateDirPath = Path.Combine(GetTemplatesDir(), templateDirName);
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