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Merge pull request #98701 from DarioSamo/rd-graph-improvements
Add dependency detection improvements to the render graph.
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@@ -8,7 +8,6 @@ layout(push_constant, std430) uniform Params {
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float z_far;
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float z_near;
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vec2 texel_size;
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vec4 screen_rect;
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}
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params;
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@@ -17,8 +16,7 @@ layout(location = 0) out vec2 uv_interp;
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void main() {
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vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
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uv_interp = base_arr[gl_VertexIndex];
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vec2 screen_pos = uv_interp * params.screen_rect.zw + params.screen_rect.xy;
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gl_Position = vec4(screen_pos * 2.0 - 1.0, 0.0, 1.0);
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gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0);
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}
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#[fragment]
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@@ -35,7 +33,6 @@ layout(push_constant, std430) uniform Params {
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float z_far;
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float z_near;
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vec2 texel_size;
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vec4 screen_rect;
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}
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params;
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