1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Fix Make floating tooltip mention screen selector

This commit is contained in:
Giganzo
2024-09-02 00:00:14 +02:00
parent 61598c5c88
commit edba5edcb8
2 changed files with 2 additions and 2 deletions

View File

@@ -4282,7 +4282,7 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true)); make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
if (!make_floating->is_disabled()) { if (!make_floating->is_disabled()) {
// Override default ScreenSelect tooltip if multi-window support is available. // Override default ScreenSelect tooltip if multi-window support is available.
make_floating->set_tooltip_text(TTR("Make the script editor floating.")); make_floating->set_tooltip_text(TTR("Make the script editor floating.\nRight-click to open the screen selector."));
} }
menu_hb->add_child(make_floating); menu_hb->add_child(make_floating);

View File

@@ -802,7 +802,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true)); make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
if (!make_floating->is_disabled()) { if (!make_floating->is_disabled()) {
// Override default ScreenSelect tooltip if multi-window support is available. // Override default ScreenSelect tooltip if multi-window support is available.
make_floating->set_tooltip_text(TTR("Make the shader editor floating.")); make_floating->set_tooltip_text(TTR("Make the shader editor floating.\nRight-click to open the screen selector."));
} }
menu_hb->add_child(make_floating); menu_hb->add_child(make_floating);