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Update the filtering logic to properly handle directories with .gdignore files.
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@@ -669,10 +669,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
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continue;
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}
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if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) { // skip if another project inside this
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continue;
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}
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if (FileAccess::exists(cd.plus_file(f).plus_file(".gdignore"))) { // skip if another project inside this
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if (_should_skip_directory(cd.plus_file(f))) {
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continue;
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}
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@@ -874,10 +871,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
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int idx = p_dir->find_dir_index(f);
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if (idx == -1) {
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if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) { // skip if another project inside this
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continue;
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}
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if (FileAccess::exists(cd.plus_file(f).plus_file(".gdignore"))) { // skip if another project inside this
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if (_should_skip_directory(cd.plus_file(f))) {
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continue;
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}
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@@ -1979,6 +1973,20 @@ Error EditorFileSystem::_resource_import(const String &p_path) {
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return OK;
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}
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bool EditorFileSystem::_should_skip_directory(const String &p_path) {
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if (FileAccess::exists(p_path.plus_file("project.godot"))) {
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// skip if another project inside this
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return true;
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}
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if (FileAccess::exists(p_path.plus_file(".gdignore"))) {
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// skip if a `.gdignore` file is inside this
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return true;
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}
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return false;
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}
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bool EditorFileSystem::is_group_file(const String &p_path) const {
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return group_file_cache.has(p_path);
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}
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