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Add is_zero_approx methods to Vector{2,3}

This commit is contained in:
Haoyu Qiu
2024-04-10 19:02:42 +08:00
parent 2b97d143a2
commit ed952f82bd
12 changed files with 34 additions and 6 deletions

View File

@@ -113,7 +113,7 @@ PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_i
bone_shape->set_transform(capsule_transform);
Vector3 up = Vector3(0, 1, 0);
if (up.cross(child_rest.origin).is_equal_approx(Vector3())) {
if (up.cross(child_rest.origin).is_zero_approx()) {
up = Vector3(0, 0, 1);
}