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Add is_zero_approx methods to Vector{2,3}
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@@ -151,6 +151,10 @@ bool Vector3::is_equal_approx(const Vector3 &p_v) const {
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return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y) && Math::is_equal_approx(z, p_v.z);
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}
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bool Vector3::is_zero_approx() const {
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return Math::is_zero_approx(x) && Math::is_zero_approx(y) && Math::is_zero_approx(z);
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}
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Vector3::operator String() const {
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return (rtos(x) + ", " + rtos(y) + ", " + rtos(z));
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}
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