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Port visual shader node icons from Godot 2.1.x
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editor/icons/VisualShaderNodeVectorDecompose.svg
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editor/icons/VisualShaderNodeVectorDecompose.svg
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<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(-1 0 0 1 13.999754 1038.3622)" gradientUnits="userSpaceOnUse" x1="1" x2="13.014242" y1="7" y2="7"><stop offset="0" stop-color="#cf68ea"/><stop offset="1" stop-color="#b8ea68"/></linearGradient><path d="m12.00952 1039.3524a1.0001 1.0001 0 0 1 .697265 1.7168l-3.2929685 3.293h2.5859375a1.0001 1.0001 0 1 1 0 2h-2.5859375l3.2929685 3.293a1.0001 1.0001 0 1 1 -1.414062 1.414l-4.7070315-4.707h-4.5859375a1.0001 1.0001 0 1 1 0-2h4.5859375l4.7070315-4.707a1.0001 1.0001 0 0 1 .716797-.3028z" fill="url(#a)" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg>
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After Width: | Height: | Size: 739 B |
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