You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-06 17:25:19 +00:00
Remove get_default_video_mode definition on OSX/iOS
It had been missed in d09160a8b6 and broke compilation
for those platforms.
Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
This commit is contained in:
@@ -271,7 +271,7 @@ public:
|
|||||||
|
|
||||||
#elif defined(_MSC_VER) && _MSC_VER < 1800
|
#elif defined(_MSC_VER) && _MSC_VER < 1800
|
||||||
__asm fld a __asm fistp b
|
__asm fld a __asm fistp b
|
||||||
/*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
|
/*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
|
||||||
// use AT&T inline assembly style, document that
|
// use AT&T inline assembly style, document that
|
||||||
// we use memory as output (=m) and input (m)
|
// we use memory as output (=m) and input (m)
|
||||||
__asm__ __volatile__ (
|
__asm__ __volatile__ (
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/************************************************************************* /
|
/*************************************************************************/
|
||||||
/* os.h */
|
/* os.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
|
|||||||
@@ -1134,9 +1134,9 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
|
|||||||
state.current_depth_draw = p_material->shader->spatial.depth_draw_mode;
|
state.current_depth_draw = p_material->shader->spatial.depth_draw_mode;
|
||||||
}
|
}
|
||||||
|
|
||||||
//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
|
if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
|
||||||
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -49,7 +49,6 @@ protected:
|
|||||||
|
|
||||||
//virtual int get_video_driver_count() const;
|
//virtual int get_video_driver_count() const;
|
||||||
//virtual const char * get_video_driver_name(int p_driver) const;
|
//virtual const char * get_video_driver_name(int p_driver) const;
|
||||||
//virtual VideoMode get_default_video_mode() const;
|
|
||||||
|
|
||||||
virtual int get_audio_driver_count() const;
|
virtual int get_audio_driver_count() const;
|
||||||
virtual const char *get_audio_driver_name(int p_driver) const;
|
virtual const char *get_audio_driver_name(int p_driver) const;
|
||||||
|
|||||||
@@ -62,11 +62,6 @@ OSIPhone *OSIPhone::get_singleton() {
|
|||||||
return (OSIPhone *)OS::get_singleton();
|
return (OSIPhone *)OS::get_singleton();
|
||||||
};
|
};
|
||||||
|
|
||||||
OS::VideoMode OSIPhone::get_default_video_mode() const {
|
|
||||||
|
|
||||||
return video_mode;
|
|
||||||
};
|
|
||||||
|
|
||||||
uint8_t OSIPhone::get_orientations() const {
|
uint8_t OSIPhone::get_orientations() const {
|
||||||
|
|
||||||
return supported_orientations;
|
return supported_orientations;
|
||||||
|
|||||||
@@ -83,8 +83,6 @@ private:
|
|||||||
virtual int get_video_driver_count() const;
|
virtual int get_video_driver_count() const;
|
||||||
virtual const char *get_video_driver_name(int p_driver) const;
|
virtual const char *get_video_driver_name(int p_driver) const;
|
||||||
|
|
||||||
virtual VideoMode get_default_video_mode() const;
|
|
||||||
|
|
||||||
virtual void initialize_logger();
|
virtual void initialize_logger();
|
||||||
virtual void initialize_core();
|
virtual void initialize_core();
|
||||||
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
|
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
|
||||||
|
|||||||
@@ -899,16 +899,6 @@ const char *OS_OSX::get_video_driver_name(int p_driver) const {
|
|||||||
return "GLES2";
|
return "GLES2";
|
||||||
}
|
}
|
||||||
|
|
||||||
OS::VideoMode OS_OSX::get_default_video_mode() const {
|
|
||||||
|
|
||||||
VideoMode vm;
|
|
||||||
vm.width = 1024;
|
|
||||||
vm.height = 600;
|
|
||||||
vm.fullscreen = false;
|
|
||||||
vm.resizable = true;
|
|
||||||
return vm;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OS_OSX::initialize_core() {
|
void OS_OSX::initialize_core() {
|
||||||
|
|
||||||
crash_handler.initialize();
|
crash_handler.initialize();
|
||||||
|
|||||||
@@ -101,26 +101,25 @@ Error ContextEGL::initialize() {
|
|||||||
|
|
||||||
try {
|
try {
|
||||||
|
|
||||||
const EGLint displayAttributes[] =
|
const EGLint displayAttributes[] = {
|
||||||
{
|
/*EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
||||||
/*EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
|
||||||
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
|
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
|
||||||
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
|
EGL_NONE,*/
|
||||||
EGL_NONE,*/
|
// These are the default display attributes, used to request ANGLE's D3D11 renderer.
|
||||||
// These are the default display attributes, used to request ANGLE's D3D11 renderer.
|
// eglInitialize will only succeed with these attributes if the hardware supports D3D11 Feature Level 10_0+.
|
||||||
// eglInitialize will only succeed with these attributes if the hardware supports D3D11 Feature Level 10_0+.
|
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
||||||
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
|
||||||
|
|
||||||
// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
|
// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
|
||||||
// Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
|
// Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
|
||||||
//EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
|
//EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
|
||||||
|
|
||||||
// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
|
// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
|
||||||
// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.
|
// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.
|
||||||
// Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification requirement.
|
// Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification requirement.
|
||||||
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
|
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
|
||||||
EGL_NONE,
|
EGL_NONE,
|
||||||
};
|
};
|
||||||
|
|
||||||
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
|
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
|
||||||
|
|
||||||
|
|||||||
@@ -83,10 +83,10 @@
|
|||||||
#include "scene/gui/link_button.h"
|
#include "scene/gui/link_button.h"
|
||||||
#include "scene/gui/margin_container.h"
|
#include "scene/gui/margin_container.h"
|
||||||
#include "scene/gui/menu_button.h"
|
#include "scene/gui/menu_button.h"
|
||||||
|
#include "scene/gui/nine_patch_rect.h"
|
||||||
#include "scene/gui/option_button.h"
|
#include "scene/gui/option_button.h"
|
||||||
#include "scene/gui/panel.h"
|
#include "scene/gui/panel.h"
|
||||||
#include "scene/gui/panel_container.h"
|
#include "scene/gui/panel_container.h"
|
||||||
#include "scene/gui/nine_patch_rect.h"
|
|
||||||
#include "scene/gui/popup_menu.h"
|
#include "scene/gui/popup_menu.h"
|
||||||
#include "scene/gui/progress_bar.h"
|
#include "scene/gui/progress_bar.h"
|
||||||
#include "scene/gui/reference_rect.h"
|
#include "scene/gui/reference_rect.h"
|
||||||
|
|||||||
@@ -571,7 +571,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
|
|||||||
wr[ofs + 0] = 255; //grayscale as 1
|
wr[ofs + 0] = 255; //grayscale as 1
|
||||||
wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j];
|
wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j];
|
||||||
break;
|
break;
|
||||||
// TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
|
// TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
|
||||||
default:
|
default:
|
||||||
ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode));
|
ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode));
|
||||||
ERR_FAIL();
|
ERR_FAIL();
|
||||||
|
|||||||
Reference in New Issue
Block a user