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AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging

Fixes  #69413.
This commit is contained in:
Eduard Zalyaev
2022-12-05 21:03:38 +03:00
parent 1db23e472b
commit ed53e96f43
2 changed files with 6 additions and 6 deletions

View File

@@ -117,7 +117,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
void _filter_toggled();
Ref<AnimationNode> _filter_edit;
void _popup(bool p_has_input_ports, const Vector2 &p_popup_position, const Vector2 &p_node_position);
void _popup(bool p_has_input_ports, const Vector2 &p_node_position);
void _popup_request(const Vector2 &p_position);
void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);