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Fix bad D3D12 SRV breaking MSAA with OpenXR
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@@ -1820,7 +1820,7 @@ RDD::TextureID RenderingDeviceDriverD3D12::_texture_create_shared_from_slice(Tex
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uav_desc.Texture2DArray.ArraySize = 1;
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uav_desc.Texture2DArray.PlaneSlice = 0;
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} else if ((srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY || (srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DMS && p_layer))) {
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srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
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srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY;
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srv_desc.Texture2DMSArray.FirstArraySlice = p_layer;
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srv_desc.Texture2DMSArray.ArraySize = 1;
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