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Merge pull request #88909 from emre0altan/clarify-c#-color-opacity-comment

Clarify C# Color opacity comment
This commit is contained in:
Rémi Verschelde
2024-02-27 21:23:07 +01:00

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@@ -38,7 +38,9 @@ namespace Godot
public float B; public float B;
/// <summary> /// <summary>
/// The color's alpha (transparency) component, typically on the range of 0 to 1. /// The color's alpha component, typically on the range of 0 to 1.
/// A value of 0 means that the color is fully transparent.
/// A value of 1 means that the color is fully opaque.
/// </summary> /// </summary>
public float A; public float A;
@@ -534,7 +536,11 @@ namespace Godot
/// <param name="r">The color's red component, typically on the range of 0 to 1.</param> /// <param name="r">The color's red component, typically on the range of 0 to 1.</param>
/// <param name="g">The color's green component, typically on the range of 0 to 1.</param> /// <param name="g">The color's green component, typically on the range of 0 to 1.</param>
/// <param name="b">The color's blue component, typically on the range of 0 to 1.</param> /// <param name="b">The color's blue component, typically on the range of 0 to 1.</param>
/// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param> /// <param name="a">
/// The color's alpha value, typically on the range of 0 to 1.
/// A value of 0 means that the color is fully transparent.
/// A value of 1 means that the color is fully opaque.
/// </param>
public Color(float r, float g, float b, float a = 1.0f) public Color(float r, float g, float b, float a = 1.0f)
{ {
R = r; R = r;
@@ -547,7 +553,11 @@ namespace Godot
/// Constructs a <see cref="Color"/> from an existing color and an alpha value. /// Constructs a <see cref="Color"/> from an existing color and an alpha value.
/// </summary> /// </summary>
/// <param name="c">The color to construct from. Only its RGB values are used.</param> /// <param name="c">The color to construct from. Only its RGB values are used.</param>
/// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param> /// <param name="a">
/// The color's alpha value, typically on the range of 0 to 1.
/// A value of 0 means that the color is fully transparent.
/// A value of 1 means that the color is fully opaque.
/// </param>
public Color(Color c, float a = 1.0f) public Color(Color c, float a = 1.0f)
{ {
R = c.R; R = c.R;