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Removed unused variables, add some constants numbers
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@@ -1089,8 +1089,6 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
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if (!player->has_animation(player->get_assigned_animation()))
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return;
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Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
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updating = true;
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frame->set_value(Math::stepify(p_pos, _get_editor_step()));
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updating = false;
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