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Clarify RigidDynamicBody modes
RigidDynamicBody modes are replaced with several properties to make their usage clearer: -lock_rotation: disable body's rotation (instead of MODE_LOCKED) -freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC) -freeze_mode: Static (can be only teleported) or Kinematic (can be animated) Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics servers.
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@@ -779,7 +779,7 @@ void PhysicsServer3D::_bind_methods() {
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BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
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BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
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BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
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BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED);
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BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR);
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BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
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BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
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