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Web: prevent unnecessary canvas resizes by flooring scaled dimensions

This commit is contained in:
Marcos Casagrande
2025-04-20 16:53:37 +02:00
parent 2d3bdcac35
commit ed0690dc44

View File

@@ -306,11 +306,11 @@ const GodotDisplayScreen = {
const scale = GodotDisplayScreen.getPixelRatio();
if (isFullscreen || wantsFullWindow) {
// We need to match screen size.
width = window.innerWidth * scale;
height = window.innerHeight * scale;
width = Math.floor(window.innerWidth * scale);
height = Math.floor(window.innerHeight * scale);
}
const csw = `${width / scale}px`;
const csh = `${height / scale}px`;
const csw = `${Math.floor(width / scale)}px`;
const csh = `${Math.floor(height / scale)}px`;
if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
// Size doesn't match.
// Resize canvas, set correct CSS pixel size, update GL.