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Split dependency logic
Split FOG Split visibility notifier Final cleanup of storage classes
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@@ -41,7 +41,6 @@
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#include "servers/rendering/renderer_rd/environment/gi.h"
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#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
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#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
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#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
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#include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl.gen.h"
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#include "servers/rendering/renderer_scene.h"
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@@ -102,7 +101,6 @@ class RendererSceneRenderRD : public RendererSceneRender {
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friend RendererRD::GI;
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protected:
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RendererStorageRD *storage = nullptr;
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RendererRD::BokehDOF *bokeh_dof = nullptr;
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RendererRD::CopyEffects *copy_effects = nullptr;
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RendererRD::ToneMapper *tone_mapper = nullptr;
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@@ -1511,7 +1509,7 @@ public:
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void init();
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RendererSceneRenderRD(RendererStorageRD *p_storage);
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RendererSceneRenderRD();
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~RendererSceneRenderRD();
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};
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