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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Split dependency logic

Split FOG
Split visibility notifier
Final cleanup of storage classes
This commit is contained in:
Bastiaan Olij
2022-06-21 10:08:33 +10:00
parent 6a7471b204
commit ecfcfd97fa
86 changed files with 2275 additions and 1956 deletions

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@@ -30,6 +30,7 @@
#include "render_forward_clustered.h"
#include "core/config/project_settings.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
@@ -812,15 +813,15 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
CameraMatrix projection = correction * p_render_data->cam_projection;
//store camera into ubo
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix);
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix);
RendererRD::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
RendererRD::MaterialStorage::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
RendererRD::MaterialStorage::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
projection = correction * p_render_data->view_projection[v];
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
RendererRD::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
scene_state.ubo.eye_offset[v][0] = p_render_data->view_eye_offset[v].x;
scene_state.ubo.eye_offset[v][1] = p_render_data->view_eye_offset[v].y;
@@ -836,10 +837,10 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.pancake_shadows = p_pancake_shadows;
RendererStorageRD::store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel);
RendererStorageRD::store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel);
RendererStorageRD::store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel);
RendererStorageRD::store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel);
RendererRD::MaterialStorage::store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel);
RendererRD::MaterialStorage::store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel);
RendererRD::MaterialStorage::store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel);
RendererRD::MaterialStorage::store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel);
Size2 screen_pixel_size = Vector2(1.0, 1.0) / Size2(p_screen_size);
scene_state.ubo.screen_pixel_size[0] = screen_pixel_size.x;
@@ -934,7 +935,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
Basis sky_transform = environment_get_sky_orientation(p_render_data->environment);
sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis;
RendererStorageRD::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
RendererRD::MaterialStorage::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY;
scene_state.ubo.use_ambient_light = scene_state.ubo.use_ambient_cubemap || ambient_src == RS::ENV_AMBIENT_SOURCE_COLOR;
@@ -1005,15 +1006,15 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
CameraMatrix prev_projection = prev_correction * p_render_data->prev_cam_projection;
//store camera into ubo
RendererStorageRD::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix);
RendererStorageRD::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix);
RendererStorageRD::store_transform(p_render_data->prev_cam_transform, scene_state.prev_ubo.inv_view_matrix);
RendererStorageRD::store_transform(p_render_data->prev_cam_transform.affine_inverse(), scene_state.prev_ubo.view_matrix);
RendererRD::MaterialStorage::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix);
RendererRD::MaterialStorage::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix);
RendererRD::MaterialStorage::store_transform(p_render_data->prev_cam_transform, scene_state.prev_ubo.inv_view_matrix);
RendererRD::MaterialStorage::store_transform(p_render_data->prev_cam_transform.affine_inverse(), scene_state.prev_ubo.view_matrix);
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
prev_projection = prev_correction * p_render_data->view_projection[v];
RendererStorageRD::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix_view[v]);
RendererStorageRD::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix_view[v]);
RendererRD::MaterialStorage::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix_view[v]);
RendererRD::MaterialStorage::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix_view[v]);
}
scene_state.prev_ubo.taa_jitter[0] = p_render_data->prev_taa_jitter.x;
scene_state.prev_ubo.taa_jitter[1] = p_render_data->prev_taa_jitter.y;
@@ -1069,11 +1070,11 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, i
}
if (inst->store_transform_cache) {
RendererStorageRD::store_transform(inst->transform, instance_data.transform);
RendererStorageRD::store_transform(inst->prev_transform, instance_data.prev_transform);
RendererRD::MaterialStorage::store_transform(inst->transform, instance_data.transform);
RendererRD::MaterialStorage::store_transform(inst->prev_transform, instance_data.prev_transform);
} else {
RendererStorageRD::store_transform(Transform3D(), instance_data.transform);
RendererStorageRD::store_transform(Transform3D(), instance_data.prev_transform);
RendererRD::MaterialStorage::store_transform(Transform3D(), instance_data.transform);
RendererRD::MaterialStorage::store_transform(Transform3D(), instance_data.prev_transform);
}
instance_data.flags = inst->flags_cache;
@@ -1397,7 +1398,7 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps
Basis to_lm = lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis;
to_lm = to_lm.inverse().transposed(); //will transform normals
RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
RendererRD::MaterialStorage::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
scene_state.lightmap_ids[i] = p_lightmaps[i];
scene_state.lightmap_has_sh[i] = RendererRD::LightStorage::get_singleton()->lightmap_uses_spherical_harmonics(lightmap);
@@ -1798,7 +1799,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
} else {
//just mix specular back
RENDER_TIMESTAMP("Merge Specular");
storage->get_effects()->merge_specular(color_only_framebuffer, render_buffer->specular, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED ? RID() : render_buffer->color, RID());
RendererCompositorRD::singleton->get_effects()->merge_specular(color_only_framebuffer, render_buffer->specular, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED ? RID() : render_buffer->color, RID());
}
}
@@ -2189,7 +2190,7 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
to_bounds.origin = p_bounds.position;
to_bounds.basis.scale(p_bounds.size);
RendererStorageRD::store_transform(to_bounds.affine_inverse() * render_data.cam_transform, scene_state.ubo.sdf_to_bounds);
RendererRD::MaterialStorage::store_transform(to_bounds.affine_inverse() * render_data.cam_transform, scene_state.ubo.sdf_to_bounds);
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
@@ -2888,7 +2889,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
sdcache->surface_index = p_surface;
if (ginstance->data->dirty_dependencies) {
storage->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker);
RSG::utilities->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker);
}
//shadow
@@ -3131,16 +3132,16 @@ void RenderForwardClustered::_update_dirty_geometry_instances() {
}
}
void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) {
void RenderForwardClustered::_geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) {
switch (p_notification) {
case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
case RendererStorage::DEPENDENCY_CHANGED_MESH:
case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
case Dependency::DEPENDENCY_CHANGED_MATERIAL:
case Dependency::DEPENDENCY_CHANGED_MESH:
case Dependency::DEPENDENCY_CHANGED_PARTICLES:
case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
} break;
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata);
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
ginstance->instance_count = RendererRD::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base);
@@ -3151,12 +3152,12 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStora
} break;
}
}
void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) {
void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
}
RendererSceneRender::GeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_base) {
RS::InstanceType type = storage->get_base_type(p_base);
RS::InstanceType type = RSG::utilities->get_base_type(p_base);
ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
GeometryInstanceForwardClustered *ginstance = geometry_instance_alloc.alloc();
@@ -3420,8 +3421,7 @@ void RenderForwardClustered::_update_shader_quality_settings() {
_base_uniforms_changed(); //also need this
}
RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) :
RendererSceneRenderRD(p_storage) {
RenderForwardClustered::RenderForwardClustered() {
singleton = this;
/* SCENE SHADER */
@@ -3453,7 +3453,7 @@ RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) :
defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n";
}
scene_shader.init(p_storage, defines);
scene_shader.init(defines);
}
render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances");

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@@ -36,8 +36,8 @@
#include "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h"
#include "servers/rendering/renderer_rd/storage_rd/utilities.h"
namespace RendererSceneRenderImplementation {
@@ -541,7 +541,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
bool mirror = false;
bool dirty_dependencies = false;
RendererStorage::DependencyTracker dependency_tracker;
DependencyTracker dependency_tracker;
};
Data *data = nullptr;
@@ -550,8 +550,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
dirty_list_element(this) {}
};
static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker);
static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker);
static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
SelfList<GeometryInstanceForwardClustered>::List geometry_instance_dirty_list;
@@ -683,7 +683,7 @@ public:
virtual bool free(RID p_rid) override;
RenderForwardClustered(RendererStorageRD *p_storage);
RenderForwardClustered();
~RenderForwardClustered();
};
} // namespace RendererSceneRenderImplementation

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@@ -520,9 +520,8 @@ SceneShaderForwardClustered::~SceneShaderForwardClustered() {
material_storage->material_free(default_material);
}
void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const String p_defines) {
void SceneShaderForwardClustered::init(const String p_defines) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
storage = p_storage;
{
Vector<String> shader_versions;

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@@ -32,7 +32,6 @@
#define RSSR_SCENE_SHADER_FC_H
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h"
namespace RendererSceneRenderImplementation {
@@ -42,8 +41,6 @@ private:
static SceneShaderForwardClustered *singleton;
public:
RendererStorageRD *storage = nullptr;
enum ShaderVersion {
SHADER_VERSION_DEPTH_PASS,
SHADER_VERSION_DEPTH_PASS_DP,
@@ -249,7 +246,7 @@ public:
SceneShaderForwardClustered();
~SceneShaderForwardClustered();
void init(RendererStorageRD *p_storage, const String p_defines);
void init(const String p_defines);
void set_default_specialization_constants(const Vector<RD::PipelineSpecializationConstant> &p_constants);
};