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Split dependency logic
Split FOG Split visibility notifier Final cleanup of storage classes
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83
servers/rendering/renderer_rd/environment/fog.h
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83
servers/rendering/renderer_rd/environment/fog.h
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/*************************************************************************/
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/* fog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FOG_RD_H
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#define FOG_RD_H
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#include "core/templates/local_vector.h"
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#include "core/templates/rid_owner.h"
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#include "servers/rendering/environment/renderer_fog.h"
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#include "servers/rendering/storage/utilities.h"
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namespace RendererRD {
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class Fog : public RendererFog {
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public:
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struct FogVolume {
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RID material;
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Vector3 extents = Vector3(1, 1, 1);
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RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
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Dependency dependency;
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};
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private:
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static Fog *singleton;
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mutable RID_Owner<FogVolume, true> fog_volume_owner;
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public:
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static Fog *get_singleton() { return singleton; }
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Fog();
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~Fog();
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/* FOG VOLUMES */
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FogVolume *get_fog_volume(RID p_rid) { return fog_volume_owner.get_or_null(p_rid); };
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bool owns_fog_volume(RID p_rid) { return fog_volume_owner.owns(p_rid); };
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virtual RID fog_volume_allocate() override;
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virtual void fog_volume_initialize(RID p_rid) override;
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virtual void fog_free(RID p_rid) override;
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virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
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virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
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virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
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virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
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RID fog_volume_get_material(RID p_fog_volume) const;
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virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override;
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Vector3 fog_volume_get_extents(RID p_fog_volume) const;
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};
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} // namespace RendererRD
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#endif // !FOG_RD_H
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