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Rename Camera3D near and far getters and setters
Renames: - get_znear() -> get_near() - set_znear() -> set_near() - get_zfar() -> get_far() - set_zfar() -> set_far()
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@@ -2210,8 +2210,8 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
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}
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void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
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real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
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real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
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real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
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real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
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if (unlikely(min_distance > max_distance)) {
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cursor.distance = (min_distance + max_distance) / 2;
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} else {
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@@ -2223,8 +2223,8 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
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}
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void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
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real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
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real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
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real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
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real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
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if (unlikely(min_speed > max_speed)) {
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freelook_speed = (min_speed + max_speed) / 2;
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} else {
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@@ -2714,8 +2714,8 @@ void Node3DEditorViewport::_draw() {
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if (is_freelook_active()) {
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// Show speed
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real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
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real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
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real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
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real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
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real_t scale_length = (max_speed - min_speed);
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if (!Math::is_zero_approx(scale_length)) {
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@@ -2735,8 +2735,8 @@ void Node3DEditorViewport::_draw() {
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} else {
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// Show zoom
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real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
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real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
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real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
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real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
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real_t scale_length = (max_distance - min_distance);
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if (!Math::is_zero_approx(scale_length)) {
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