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Add per-scene UndoRedo
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@@ -33,6 +33,7 @@
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/inspector_dock.h"
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#include "editor/scene_tree_editor.h"
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#include "modules/multiplayer/multiplayer_synchronizer.h"
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@@ -139,7 +140,7 @@ void ReplicationEditor::_add_sync_property(String p_path) {
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return;
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}
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
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undo_redo->create_action(TTR("Add property to synchronizer"));
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if (config.is_null()) {
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@@ -354,7 +355,7 @@ void ReplicationEditor::_tree_item_edited() {
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int column = tree->get_edited_column();
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ERR_FAIL_COND(column < 1 || column > 2);
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const NodePath prop = ti->get_metadata(0);
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
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bool value = ti->is_checked(column);
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String method;
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if (column == 1) {
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@@ -394,7 +395,7 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
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int idx = config->property_get_index(prop);
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bool spawn = config->property_get_spawn(prop);
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bool sync = config->property_get_sync(prop);
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Remove Property"));
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undo_redo->add_do_method(config.ptr(), "remove_property", prop);
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undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
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