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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Add per-scene UndoRedo

This commit is contained in:
kobewi
2022-03-25 18:06:46 +01:00
parent 99548e521d
commit ece3df3938
122 changed files with 1498 additions and 642 deletions

View File

@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "servers/rendering/shader_language.h"
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
@@ -85,7 +86,7 @@ protected:
return false;
}
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Shader Global Variable"));
undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_set", p_name, p_value);
@@ -393,7 +394,7 @@ void ShaderGlobalsEditor::_variable_added() {
return;
}
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
Variant value = create_var(RS::GlobalShaderUniformType(variable_type->get_selected()));
@@ -412,7 +413,7 @@ void ShaderGlobalsEditor::_variable_added() {
}
void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Add Shader Global Uniform"));
undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_remove", p_variable);