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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Add per-scene UndoRedo

This commit is contained in:
kobewi
2022-03-25 18:06:46 +01:00
parent 99548e521d
commit ece3df3938
122 changed files with 1498 additions and 642 deletions

View File

@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "servers/movie_writer/movie_writer.h"
ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
@@ -566,7 +567,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
set_title(TTR("Project Settings (project.godot)"));
ps = ProjectSettings::get_singleton();
undo_redo = &p_data->get_undo_redo();
undo_redo = p_data->get_undo_redo();
data = p_data;
tab_container = memnew(TabContainer);
@@ -625,7 +626,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
custom_properties->add_child(del_button);
general_settings_inspector = memnew(SectionedInspector);
general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_undo_redo());
general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
general_settings_inspector->register_search_box(search_box);
general_settings_inspector->get_inspector()->set_use_filter(true);