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Add per-scene UndoRedo
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@@ -36,6 +36,7 @@
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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@@ -405,8 +406,8 @@ void TileSetEditor::_tab_changed(int p_tab_changed) {
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}
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void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
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UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
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ERR_FAIL_COND(!undo_redo);
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Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
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ERR_FAIL_COND(undo_redo.is_null());
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TileSet *tile_set = Object::cast_to<TileSet>(p_edited);
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if (!tile_set) {
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@@ -586,8 +587,8 @@ void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_
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}
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void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
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UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
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ERR_FAIL_COND(!undo_redo);
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Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
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ERR_FAIL_COND(undo_redo.is_null());
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#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
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TileSet *tile_set = Object::cast_to<TileSet>(p_edited);
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