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Add per-scene UndoRedo
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@@ -30,6 +30,7 @@
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#include "editor_debugger_node.h"
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#include "core/object/undo_redo.h"
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#include "editor/debugger/editor_debugger_tree.h"
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#include "editor/debugger/script_editor_debugger.h"
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#include "editor/editor_log.h"
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@@ -83,8 +84,6 @@ EditorDebuggerNode::EditorDebuggerNode() {
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inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
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EditorNode *editor = EditorNode::get_singleton();
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editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
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editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
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editor->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));
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}
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@@ -181,6 +180,11 @@ void EditorDebuggerNode::_bind_methods() {
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ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled")));
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}
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void EditorDebuggerNode::register_undo_redo(UndoRedo *p_undo_redo) {
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p_undo_redo->set_method_notify_callback(_method_changeds, this);
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p_undo_redo->set_property_notify_callback(_property_changeds, this);
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}
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EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() {
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return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_current()));
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}
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