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Add per-scene UndoRedo
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@@ -32,6 +32,7 @@
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#include "core/io/marshalls.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#define ITEMS_PER_PAGE 100
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@@ -87,7 +88,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
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return true;
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}
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UndoRedo *ur = EditorNode::get_undo_redo();
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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ur->create_action(TTR("Resize Array"));
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ur->add_do_method(this, "_set_size", newsize);
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ur->add_undo_method(this, "_set_size", size);
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@@ -134,7 +135,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
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Callable::CallError ce;
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Variant new_value;
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Variant::construct(Variant::Type(type), new_value, nullptr, 0, ce);
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UndoRedo *ur = EditorNode::get_undo_redo();
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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ur->create_action(TTR("Change Array Value Type"));
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ur->add_do_method(this, "_set_value", idx, new_value);
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@@ -150,7 +151,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
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Variant arr = get_array();
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Variant value = arr.get(idx);
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UndoRedo *ur = EditorNode::get_undo_redo();
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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ur->create_action(TTR("Change Array Value"));
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ur->add_do_method(this, "_set_value", idx, p_value);
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