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Document CharacterBody.get_last_slide_collision() returning null with no collision
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@@ -45,7 +45,7 @@
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<method name="get_last_slide_collision">
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<return type="KinematicCollision2D" />
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<description>
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Returns a [KinematicCollision2D], which contains information about the latest collision that occurred during the last call to [method move_and_slide].
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Returns a [KinematicCollision2D] if a collision occurred. The returned value contains information about the latest collision that occurred during the last call to [method move_and_slide]. Returns [code]null[/code] if no collision occurred. See also [method get_slide_collision].
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</description>
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</method>
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<method name="get_platform_velocity" qualifiers="const">
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@@ -70,7 +70,7 @@
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<return type="KinematicCollision2D" />
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<param index="0" name="slide_idx" type="int" />
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<description>
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Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1).
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Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1). See also [method get_last_slide_collision].
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[b]Example:[/b] Iterate through the collisions with a [code]for[/code] loop:
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[codeblocks]
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[gdscript]
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@@ -46,7 +46,7 @@
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<method name="get_last_slide_collision">
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<return type="KinematicCollision3D" />
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<description>
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Returns a [KinematicCollision3D], which contains information about the latest collision that occurred during the last call to [method move_and_slide].
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Returns a [KinematicCollision3D] if a collision occurred. The returned value contains information about the latest collision that occurred during the last call to [method move_and_slide]. Returns [code]null[/code] if no collision occurred. See also [method get_slide_collision].
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</description>
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</method>
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<method name="get_platform_angular_velocity" qualifiers="const">
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@@ -77,7 +77,7 @@
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<return type="KinematicCollision3D" />
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<param index="0" name="slide_idx" type="int" />
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<description>
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Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1).
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Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1). See also [method get_last_slide_collision].
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</description>
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</method>
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<method name="get_slide_collision_count" qualifiers="const">
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