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Add syntax highlighting for ConfigFile/TSCN/TRES/project.godot
A single highligher is used for all these formats, as they're fairly close to each other.
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@@ -137,6 +137,28 @@ public:
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EditorMarkdownSyntaxHighlighter() { highlighter.instantiate(); }
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};
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class EditorConfigFileSyntaxHighlighter : public EditorSyntaxHighlighter {
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GDCLASS(EditorConfigFileSyntaxHighlighter, EditorSyntaxHighlighter)
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private:
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Ref<CodeHighlighter> highlighter;
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public:
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virtual void _update_cache() override;
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virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override { return highlighter->get_line_syntax_highlighting(p_line); }
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// While not explicitly designed for those formats, this highlighter happens
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// to handle TSCN, TRES, `project.godot` well. We can expose it in case the
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// user opens one of these using the script editor (which can be done using
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// the All Files filter).
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virtual PackedStringArray _get_supported_languages() const override { return PackedStringArray{ "ini", "cfg", "tscn", "tres", "godot" }; }
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virtual String _get_name() const override { return TTR("ConfigFile"); }
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virtual Ref<EditorSyntaxHighlighter> _create() const override;
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EditorConfigFileSyntaxHighlighter() { highlighter.instantiate(); }
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};
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///////////////////////////////////////////////////////////////////////////////
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class ScriptEditorQuickOpen : public ConfirmationDialog {
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